GMRV Publications
Tactile Rendering Based on Skin Stress Optimization
ACM Trans. on Graphics (Proc. of ACM SIGGRAPH), Volume 39, Number 4 - 2020
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We present a method to render virtual touch, such that the stimulus produced by a tactile device on a user's skin matches the stimulus computed in a virtual environment simulation. To achieve this, we solve the inverse mapping from skin stimulus to device configuration thanks to a novel optimization algorithm. Within this algorithm, we use a device-skin simulation model to estimate rendered stimuli, we account for trajectory-dependent effects efficiently by decoupling the computation of the friction state from the optimization of device configuration, and we accelerate computations using a neural-network approximation of the device-skin model. Altogether, we enable real-time tactile rendering of rich interactions including smooth rolling, but also contact with edges, or frictional stick-slip motion. We validate our algorithm both qualitatively through user experiments, and quantitatively on a BioTac biomimetic finger sensor.
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BibTex references
@Article\{VCO20,
author = "Verschoor, Mickeal and Casas, Dan and Otaduy, Miguel A.",
title = "Tactile Rendering Based on Skin Stress Optimization",
journal = "ACM Trans. on Graphics (Proc. of ACM SIGGRAPH)",
number = "4",
volume = "39",
year = "2020",
url = "http://gmrv.es/Publications/2020/VCO20"
}
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