GMRV Publications

Tactile Rendering Based on Skin Stress Optimization

Mickeal Verschoor, Dan Casas, Miguel A. Otaduy
ACM Trans. on Graphics (Proc. of ACM SIGGRAPH), Volume 39, Number 4 - 2020
Download the publication : Verschoor_SIG2020_final.pdf [14.9Mo]  
We present a method to render virtual touch, such that the stimulus produced by a tactile device on a user's skin matches the stimulus computed in a virtual environment simulation. To achieve this, we solve the inverse mapping from skin stimulus to device configuration thanks to a novel optimization algorithm. Within this algorithm, we use a device-skin simulation model to estimate rendered stimuli, we account for trajectory-dependent effects efficiently by decoupling the computation of the friction state from the optimization of device configuration, and we accelerate computations using a neural-network approximation of the device-skin model. Altogether, we enable real-time tactile rendering of rich interactions including smooth rolling, but also contact with edges, or frictional stick-slip motion. We validate our algorithm both qualitatively through user experiments, and quantitatively on a BioTac biomimetic finger sensor.

Images and movies

representative.jpg [493Ko]
Verschoor_SIG2020_final.mp4 [248.5Mo]
 

BibTex references

@Article\{VCO20,
  author       = "Verschoor, Mickeal and Casas, Dan and Otaduy, Miguel A.",
  title        = "Tactile Rendering Based on Skin Stress Optimization",
  journal      = "ACM Trans. on Graphics (Proc. of ACM SIGGRAPH)",
  number       = "4",
  volume       = "39",
  year         = "2020",
  url          = "http://gmrv.es/Publications/2020/VCO20"
}

Other publications in the database

» Mickeal Verschoor
» Dan Casas
» Miguel A. Otaduy