GMRV Publications
Learning-Based Animation of Clothing for Virtual Try-On
Computer Graphics Forum (Proc. of Eurographics) - 2019
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This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and animations. Then, using this database, we train a learning-based model of cloth drape and wrinkles, as a function of body shape and dynamics. We propose a model that separates global garment fit, due to body shape, from local garment wrinkles, due to both pose dynamics and body shape. We use a recurrent neural network to regress garment wrinkles, and we achieve highly plausible nonlinear effects, in contrast to the blending artifacts suffered by previous methods. At runtime, dynamic virtual try-on animations are produced in just a few milliseconds for garments with thousands of triangles. We show qualitative and quantitative analysis of results.
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BibTex references
@Article\{SOC19,
author = "Santesteban, Igor and Otaduy, Miguel A. and Casas, Dan",
title = "Learning-Based Animation of Clothing for Virtual Try-On",
journal = "Computer Graphics Forum (Proc. of Eurographics)",
year = "2019",
url = "http://gmrv.es/Publications/2019/SOC19"
}
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