GMRV Publications
TimeMesh: Producing and evaluating a Serious Game
XV International Conference on Human Computer Interaction 2014 - 2014
Download the publication :
Serious Games are specically designed to develop mental
abilities and skills such as strategy, mental calculation
and decision making but the acquisition of deep knowledge
is less well understood. The SELEAG (Serious Learning
Games) engine is a multiplayer graphical adventure system,
inspired by the 90s graphic adventures created by LucasArts.
This engine has been used to implement the Serious Game
TimeMesh, designed to impart knowledge and competences
in the area of History and Geography.
To test the acquisition of knowledge with Timemesh a
complete process of evaluation was needed, divided in three
parts, always with user intervention: rst, with the game
developer partners, then with teachers and last but most
important with students.
In this paper we present our experience in designing, implementing
and evaluating Timemesh as well as the related
activities in three european and spanish projects dedicated
to this subject. Then we present in detail the results of an
evaluation session with students from a school in a small
town in Spain and formulate the conclusions.
Images and movies
BibTex references
@InProceedings\{LLSV14,
author = "Latorre Andrés, Pedro and Lopez-Moreno, Jorge and Serón Arbeloa, Francisco and Vaz de Carvalho, Carlos",
title = "TimeMesh: Producing and evaluating a Serious Game",
booktitle = "XV International Conference on Human Computer Interaction 2014",
year = "2014",
organization = "Spanish Asociación para la Interacción Persona-Ordenador (AIPO)",
url = "http://gmrv.es/Publications/2014/LLSV14"
}
Other publications in the database