GMRV Publications
Animating Wrinkles by Example on Non-Skinned Cloth
IEEE Transactions on Visualization and Computer Graphics, Volume 19, Number 1, page 149--158 - 2013
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The simulation of cloth with rich folds and wrinkles is a computationally expensive process.
In this paper, we introduce an example-based algorithm for fast animation of plausible cloth wrinkles.
Our algorithm does not depend on a character’s pose, therefore it is valid for loose dresses, curtains, etc., not
just cloth defined by skinning techniques. Central to our approach is a correspondence between low- and high-resolution
cloth deformations, both at the training and synthesis stages. Based on this correspondence, we define an algorithm for
synthesizing cloth wrinkles as a function of the deformation of a low-resolution cloth and a set of example poses. We
demonstrate the animation of plausible high-resolution wrinkles at high frame rates, suitable for interactive
applications such as video games.
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BibTex references
@Article\{ZBO13,
author = "Zurdo, Javier S. and Brito, Juan P. and Otaduy, Miguel A.",
title = "Animating Wrinkles by Example on Non-Skinned Cloth",
journal = "IEEE Transactions on Visualization and Computer Graphics",
number = "1",
volume = "19",
pages = "149--158",
year = "2013",
url = "http://gmrv.es/Publications/2013/ZBO13"
}
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