GMRV Publications

Animating Wrinkles by Example on Non-Skinned Cloth

Javier S. Zurdo, Juan P. Brito, Miguel A. Otaduy
IEEE Transactions on Visualization and Computer Graphics, Volume 19, Number 1, page 149--158 - 2013
Download the publication : TVCG13Zurdo.pdf [2.5Mo]  
The simulation of cloth with rich folds and wrinkles is a computationally expensive process. In this paper, we introduce an example-based algorithm for fast animation of plausible cloth wrinkles. Our algorithm does not depend on a character’s pose, therefore it is valid for loose dresses, curtains, etc., not just cloth defined by skinning techniques. Central to our approach is a correspondence between low- and high-resolution cloth deformations, both at the training and synthesis stages. Based on this correspondence, we define an algorithm for synthesizing cloth wrinkles as a function of the deformation of a low-resolution cloth and a set of example poses. We demonstrate the animation of plausible high-resolution wrinkles at high frame rates, suitable for interactive applications such as video games.

Images and movies

TeaserImage.png [594Ko]
ZBO12.avi [44.3Mo]
 

BibTex references

@Article\{ZBO13,
  author       = "Zurdo, Javier S. and Brito, Juan P. and Otaduy, Miguel A.",
  title        = "Animating Wrinkles by Example on Non-Skinned Cloth",
  journal      = "IEEE Transactions on Visualization and Computer Graphics",
  number       = "1",
  volume       = "19",
  pages        = "149--158",
  year         = "2013",
  url          = "http://gmrv.es/Publications/2013/ZBO13"
}

Other publications in the database

» Javier S. Zurdo
» Juan P. Brito
» Miguel A. Otaduy