GMRV Publications

BlenderCAVE: Easy VR Authoring for Multi-Screen Displays

Jorge Gascón, José M. Bayona, José Miguel Espadero, Miguel A. Otaduy
SIACG 2011: V IBERO-AMERICAN SYMPOSIUM IN COMPUTER GRAPHICS - 2011
Download the publication : GBEO11.pdf [1.3Mo]  

BlenderCave is a framework for the fast creation of virtual reality applications for multi-screen display systems.

It consists of a set of extensions to the open-source Blender Game Engine (BGE), leveraging the scene creation and real-time rendering capabilities of BGE, and augmenting them with easy-to-setup support for CAVE or Powerwall-type displays.

The framework is implemented in a distributed manner, and it contains a virtual camera setup to control the display output, and a lightweight network communication protocol to manage events and synchronize the application state.

We demonstrate that, with BlenderCAVE, 3D applications can easily be written in Blender and displayed on multi-screen displays.

Learn more about BlenderCave and download the code at: http://www.gmrv.es/~jgascon/BlenderCave

Images and movies

esqueletos_portada.jpg [327Ko]
rave_cueva.jpg [37Ko]
 

BibTex references

@Article\{GBEO11,
  author       = "Gascón, Jorge and Bayona, José M. and Espadero, José Miguel and Otaduy, Miguel A.",
  title        = "BlenderCAVE: Easy VR Authoring for Multi-Screen Displays",
  journal      = "SIACG 2011: V IBERO-AMERICAN SYMPOSIUM IN COMPUTER GRAPHICS",
  year         = "2011",
  url          = "http://gmrv.es/Publications/2011/GBEO11"
}

Other publications in the database

» Jorge Gascón
» José Miguel Espadero
» Miguel A. Otaduy