GMRV Publications
Tight and Efficient Surface Bounds in Meshless Animation
Computers & Graphics, Volume 32, Number 2, page 235--245 - apr 2008
Download the publication :
This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision
detection. Given a high-resolution surface animated by a comparatively small number of simulation nodes, we are able to compute tight
bounding volumes with a cost linear in the number of simulation nodes. Our approach extends concepts about bounds of convex sets to
the meshless deformation setting, and we introduce an efficient algorithm for finding extrema of these convex sets. The extrema can be
used for efficiently updating bounding volumes such as AABBs or k-DOPs, as we show in our results. The choice of particular bounding
volume may depend on the complexity of the contact configurations, but in all cases we can compute surface bound orders of magnitude
faster and/or tighter than with previous methods.
For more information, visit http://graphics.ethz.ch/research/physics/tightbounds.php
Images and movies
BibTex references
@Article\{SOG08a,
author = "Steinemann, Denis and Otaduy, Miguel A. and Gross, Markus",
title = "Tight and Efficient Surface Bounds in Meshless Animation",
journal = "Computers \& Graphics",
number = "2",
volume = "32",
pages = "235--245",
month = "apr",
year = "2008",
url = "http://gmrv.es/Publications/2008/SOG08a"
}
Other publications in the database